Sunday, March 17, 2019

TESL 0150 - Resources Development and Integration - Unit 4

Unit 4: Using technology and Creating resources

Using Technology: EdTech Review

Related image 

For this EdTech review I will be reviewing “Kahoot!”.
What is it?   Kahoot is a game based learning platform. Students 
and teachers alike can create multiple choice quizzes that the whole 
class can do in live time. Students enter a class code on their device 
(either a smartphone or tablet) to participate in the live Kahoot! quiz. 
When you play in a group setting the questions appear on a shared 
screen and the players answer on their devices. Kahoot! can also be 
played as a single-player mode for individual review after class. The 
Kahoot! website also has a number of pre-made quizzes on a variety 
of subjects for educators to use. This EdTech platform is a fun and 
engaging way for students to quiz their classmates and for teachers 
to reinforce classroom content. It is intuitive and simple to learn for students 
of all ages.
How can I learn how to use it?
Here is a link to a YouTube video that explains how Kahoot works:

Here is link on how to play Kahoot!:

Why do you like it? The best feature of this technology in my opinion is the community it 
builds and collaborative group experience that it creates. Students are all engaged in the same
 task and are focused on the quiz. There is an competitive element to playing a Kahoot! which 
will grab the attention of students. Kahoot! is just a really fun EdTech platform and when 
learners are having fun then are often learning the most. I also like that Kahoot! is free to use. 
You will need to create an account to make a quiz however to participate in the live game only 
need the code to participate. Kahoot! is attractive and easy to use. Both pluses in my book!
How do/can you use it with your students? There are so many possibilities of what you 
could be using Kahoot!. Review, revise and reinforce content, re-energize and reward a class, 
get insights into where your students are at with the material, gather opinions, motivate 
teamwork, assess progress by challenging past scores, join global classrooms, introduce 
new topics, have students create their own Kahoots!, use a Kahoot! with your colleagues and 
redefine homework with playing educational games instead of paperwork. Ideas from Kahoot! 
website.
Are there any issues that teachers should consider in the application of technology?
Students will need a device to participate in the Kahoot!. It could be a smartphone, a tablet, 
laptop or a desktop computer. Not all classrooms have access to these electronic resources.
Here is my submission for Assignment #3: Adaptation or Creation of ESL Materials.   
For this assignment I created and self-evaluated a lesson plan teaching descriptive vocabulary 
using avatars and Google classroom.


Helpful Links and online resources:




#EdTech hashtag on Twitter



References:

www.kahoot.com
[Illustration of Kahoot!] (2018). Retrieved from:  
https://bsd.education/21st-century-tools-for-the-classroom-quizzes-videos/

No comments:

Post a Comment